/*
 * QE3e Qt Quick 3D Engine.
 * Copyright (C) 2010 Joris Vaillant and Mathieu Pujol
 * <joris.vaillant@gmail.com>  <mathieu.pujol87@gmail.com>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

//qe3e
#include "ItemFx.h"
#include "Texture.h"
#include "RectItem.h"
#include "SphereItem.h"
#include "PlaneItem.h"
#include "TextureManager.h"
#include "MeshLoader.h"
#include "LoaderObj.h"

//Qt
#include <qglobal.h>
#include <QApplication>
#include <QDebug>
#include <QTimer>
#include <QDir>


using namespace qe3e;



int main(int argc, char* argv[])
{

  QApplication app(argc,argv);



  //init la glew
#if defined(Q_WS_WIN)
  GLenum err = glewInit();
  if (GLEW_OK != err)
  {
    exit(0);
  }
#endif

  QTimer t;
  t.setInterval(50);
  QObject::connect(&t,SIGNAL(timeout()),&wid,SLOT(updateGL()));
  t.start();





  return app.exec();
}


